26-03-2019, 06:03:20

Autor Tópico: The maplestory itself needs to be more powerful with AFK'ers  (Lida 1354 vezes)

Offline StevenCao

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I've had several instances where a player has been afk the entire match of One Card, and also a couple of games where all 3 of my competitions were afk. This drags on the sport far too long and frequently times the game just stops. No cards are played with anybody and the only way to play a different sport is to stop and receive a 10 minute ban for "cheating". There clearly could be individuals who misuse this, but I see it doing far more good than bad.

The game becoming stuck has nothing to do with AFK'ers. It happens Maplestory M Mesos  when someone chooses a color (later playing a Color Change or Irena card) overly slow. And when that happens, the last thing you should do is stop. The sport out time, 11 minutes after the cards were dealt, and you'll get points as to get a maximum-length game.

If you stop you get no points and can not perform for 10 minutes anyway, so you're better off staying in the game and hoping everyone else can too. Since if one person stops, the game becomes partly unstuck: players still can not click on their cards, but turns do move from one to the other and also the AI plays for everybody. And at the end (which generally happens at the identical 11-minute timeout) the game punishes everybody for "AFK'ing" because they didn't play with their cards and let the AI do it for them...

In terms of voting people out: no.It would indicate that anybody who is down to one card would get kicked out by another three, who may not be buddies but are in agreement that they don't want him winning.As Loonacm explained, the match itself needs to be stricter with AFK'ers. It decides one is AFK after 3 rounds of them not playing. Thus, it should just kick them out, instead of continuing to play for them after awaiting their ends out.BTW, in my experience, there are not that many MS2 Mesos  AFK'ers. A great deal of botters, but the bots do play, so that they are much less of an annoyance. Nobody gains anything from truly AFK'ing, therefore individuals don't do that on purpose anymore.

This is mostly about the Madhouse, however, it applies to a lot of events in Maple, which have a part of RNG and restricted efforts. Thus, also things like the Dark Lords of Darkness, Hunter's Club, SAO (although that you had a paid component), etc. An event needs to have a means to be certain everybody wins, given they strive hard enough.